Grimm Season 2 Review “Nameless”


This week’s Grimm was disappointing compared with recent episodes and the overall success of the season. They deviated from the mythology of the royal family to return to the episodic creature of the week format. The problem is that the gamer storyline is played out, and we’ve seen it in too many places. Most recently, there was a similar storyline in Rizzoli and Isles. When you start to have similarities with that god awful show, you know you’re heading in the wrong direction.

The story started out with a gruesome murder at the celebration for a new videogame launch. One of the programmers was killed by a Wesen whose long claws dripped acid. The image of the man cut in two was particularly graphic. That type of image doesn’t disturb me that much since I am a horror movie fan. But, it did strike me as exceptionally gory, which isn’t something that I typically associate with Grimm. Given the overall weakness of the episode, it felt like a gimmick.

Nick, Hank and Wu join the investigation and start with a tedious interview of the software company’s CEO. There was an unnecessary amount of exposition. We all know the videogame industry is highly competitive. We also know how these types of multiplayer online role-playing games work. If your avatar dies in the game, you lose all your wizard skills (or whatever) and stuff you’ve accumulated throughout the various levels. We’ve also seen the stereotypical gamers on other shows who are reluctant to leave their homes because they are intensely committed to the game.

We eventually learn that the Wesen is a disgruntled would-be engineer who helped design the much touted new game, but did not receive any credit or a date with the game’s co-creator, Jenna. We see their avatars meet in the game and in one fell swoop, Jenna’s character kills his. This sets the Wesen off on a rampage, but this time Nick and Hank are waiting for him. After a chase through the building, they end up on the roof and the Wesen hurls himself over the edge because he can’t stand to lose. This was weak. We see him tumble to the ground, and then abruptly cut back to the Juliette storyline. Did he kill just because he didn’t like losing? Technically, he didn’t lose Jenna or credit for the videogame because he never had either. It appeared more that he didn’t like rejection, which is not exactly the same thing. When his character dies in the videogame, he’s not rejected – he loses.

The Juliette storyline advanced another couple steps. The preview for next week suggests we’ll finally get back on track with her regaining her memories. As discussed here in previous weeks, the ghosts of Nick and the synapsis-like lights are her memories trying to break through. We’ll finally get to see if she can accept Nick’s other life this time around.

Every episode can’t revolve solely around the larger mythology. However, this episode didn’t feel like the same quality I’ve come to expect from Grimm. My friend turned to me midway through and said, “Do you actually watch this show? The dialogue is terrible.” I didn’t really have anything to say in its defense other than it’s usually much better.

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